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cover Game localization : transla...
Game localization : translating for the global digital entertainment industry
John Benjamins Publishing Company [2013]

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. Th

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Título:
Game localization : translating for the global digital entertainment industry / Minako O'Hagan, Dublin City University, Carmen Mangiron, Universitat Autònoma de Barcelona
Editorial:
Amsterdam : John Benjamins Publishing Company, [2013]
Descripción física:
xii, 374 p.
Mención de serie:
EBSCO Academic eBook Collection Complete
Benjamins translation library, ; volume 106
Bibliografía:
Incluye referencias bibliográficas e índice
Detalles del sistema:
Forma de acceso: World Wide Web
ISBN:
9789027271860
9027271860
9789027224569 (hb : alk. paper)
Autores:
Punto acceso adicional serie-Título:
Benjamins translation library ; v. 106

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